In which we find out that the crazy homeless man in the park is actually Krussik. The party gains another Force-sensitive member, or at least the appearance thereof, and much fruitless discussion about the Force is had. After a very typical day everyone has a very untypical night, awakened by yet another Force vision. Contains all the essential ingredients - burning wreckage, death galore, and the ability to be annoyingly vague! After some discussion the party is off on a PR mission to Kaeltyr, to dispense supplies and other good stuff. The party feels optimistic.
And since everyone knows what a good idea it is to split up the party, we split up the party. Darn ends up looking for the Woostoid leader by himself, while everyone else somehow independently ends up in the wasteland hot on the trail of the Gotal leader. Well, except for Navi, who was actually out there on the hunch that the GM did something evil with the abandoned Sith base. And oh, he did. Some textbook examples of how not to pilot ensue as Shino attempts to scoop up Va with the ship, but a little Move Object makes everything better. After making good use of Navi's new ranks in Diplomacy, the supplies are delivered and everyone is happy over on that side of the planet.
Elsewhere, Darn busts in on the Gotal, kills a guard, and gets himself arrested. Xard busts open the paddy wagon like a can of sardines, and our PR mission quickly goes beyond any hope of damage control as Xard decides to get busy with the local Sith.
Once back at the ship, everyone decides to get a good night's sleep (minus Force visions) but are interrupted by a large group of Dark Force Adepts looking to pull their own little home invasion on our ship. For combat expediency most of the NPCs remain unconscious, leaving the party free to run around in their underwear and hack at people. Karlo gets to use the new amputation rules, Shino plays with gravity, and Navi does a bad thing.
Friendship goes a long way in making one of the Dark Siders extremely helpful, an interrogation in which we learn that Mike has decided to go with the whole "Ghost from the Past" plot for Navi and Krussik. The party decides its time for a hasty exit, with a quick stop on Cularin to get rid of that damn pacifist.
There the party meets a Bothan who then proceeds to smack the party in the head with a long story in which it is revealed that we have been manipulated all long, and the phase "The Enemy" is uttered so many times that one could make a drinking game out of it. The party is then charged with outright disrupting yet another Sith meeting, since we all know how well stealthiness and spying worked the last time.